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Game Engines: A 0-Day's Tale

Game Engines: A 0-Day's Tale
Posted May 20, 2013
Authored by Luigi Auriemma, Donato Ferrante | Site revuln.com

This paper details several issues affecting different game engines. All the vulnerabilities discussed in this paper are 0-days, at time of writing. This paper has been released as a companion paper along with the authors' talk Exploiting Game Engines For Fun And Profit presented at the NoSuchCon conference.

tags | paper, remote, local, vulnerability
SHA-256 | d6ecd8f4c602a765dcc75745f021e2021968f2607ffd8bafed3a506e1bda08ed
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