####################################################################### Luigi Auriemma Application: Gamespy 3d http://www.gamespy3d.com Versions: <= 263015 Platforms: Windows Bug: Code execution through memory corruption caused by long data from IRC server Risk: Medium Author: Luigi Auriemma e-mail: aluigi@altervista.org web: http://aluigi.altervista.org ####################################################################### 1) Introduction 2) Bug 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== Gamespy3d is a commercial application developed by Gamespy to have access to the master servers based on their protocol and to make other things like chat for example. ####################################################################### ====== 2) Bug ====== Gamespy3d has a built-in IRC client to let users to join an IRC server specified by them and starting to chat. After sending the USER and NICK commands, the Gamespy3d client waits an answer from the server. If the server sends an answer of at least 262 bytes, the client will badly interpretate the input and the execution flow will continue from the address pointed by the 4 bytes at the offset 204 of the answer. The following is a practical example: : [203 bytes] [4 bytes] [54 bytes] | | | | | | | are needed at least 54 bytes to exploit the bug | | execution flow will continue by the address pointed here | these bytes are needed IRC protocol However what happens in the program is not totally clear. The last instruction before the exception in the version 263010 of the program is: :004F29CB 8378F401 cmp dword ptr [eax-0C], 00000001 Then the execution flow continue directly from the address pointed by the 4 bytes in the server's answer. EAX and EBX instead will point to the 4 bytes before (useful for exploitation). The following is the list of the bytes that cannot be used or that will be converted in NULL bytes: 0a = cannot be used 0d = cannot be used 20 = cannot be used 21 = will be converted in 0x00 40 = will be converted in 0x00 7e = will be converted in 0x00 ####################################################################### =========== 3) The Code =========== You can use a text file containing the long string launching netcat in listening mode: nc -l -p 6667 -v -v -n < long_string.txt Or you can use my simple proof-of-concept: http://aluigi.altervista.org/poc/gs3dirc.zip ####################################################################### ====== 4) Fix ====== Gamespy was notified but I have received no answers. ####################################################################### --- Luigi Auriemma http://aluigi.altervista.org